![]() ![]() Starting in the countryside, Aiden learns that he needs to go to a bar called the Fish Eye in the walled town of Villedor, if he is to pick up Mia’s trail. Story-wise, Dying Light 2 occasionally fails to avoid cliché-traps, and in its early stages sends you off on a few wild goose chases more in order to introduce new systems than to advance the plot, but it also puts you on the spot at various points, forcing you to make decisions that send you off in different narrative directions.Īiden is on a quest to find his missing sister Mia – he’s plagued with flashbacks to their shared childhood, when they were experimented on in a facility run by the GRE, the medical-cum-military organisation tasked with finding a cure for the virus, which ended up being hounded into oblivion when it was blamed for further outbreaks. The parkour and melee combat systems featured in the first Dying Light, but this time around, Techland has honed them further, to near-perfection.Ī branching storyline that sometimes cheats Thanks in no small part to the skills of the character you play, Aiden Caldwell: not only is he masterful at parkour, but he’s blessed with a gloriously smooth and accurate melee combat system, that – depending on the weapon you have – can decapitate a zombie with a single, satisfying sweep if you get your timing right. Like its predecessor, it’s a veritable garden of zombie-eviscerating delights. Paradoxically, for a gamer, because it’s a Dying Light game, that world also happens to be a comfortable and inviting place in which to hang out. Developer Techland’s second instalment of its much-loved open-world zombie franchise charts a world that has spent 15 years coping with a viral outbreak and, unsurprisingly, it’s a pretty bleak and scary place. However, we do all now have experience of a viral outbreak, which renders the arrival of Dying Light 2: Stay Human somewhat apposite. Whatever your views on anti-vaxxers, our real-life streets aren’t yet being stalked by zombies. ![]() Vaultingly ambitious, Techland’s second instalment of open-world, melee and parkour-based zombie-warfare offers a huge amount of satisfaction. ![]()
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